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Pemalite said:
curl-6 said:

It would be interesting to see what a 2011 Switch's equivalent would be to the real Switch's Skyrim, Doom 2016, Witcher 3, etc, those really iconic ports.

COD would seem likely as Wii/Wii U got ports of Modern Warfare 3, Black Ops II, and Ghosts in 2011-2013.

Would a downscaled port of Skyrim be possible on a Tegra 3, or would that be a bridge too far?

I've got some pretty low-level understanding of Net Immerse/Gamebryo/Creation engines as I was part of a group who reverse engineered the shaders in Oblivion and Fallout 3 to run on Original Xbox equivalent PC hardware back in the day. (Shader Model 1.0 on Geforce 3 Ti+Pentium 3+128MB Ram.)

Skyrim specifically can scale downwards to stupidly low hardware levels, it would still handle the same game world, but textures, lighting and shadowing would end up being around Morrowind equivalent levels, with longer draw distances.

It helps it was on the Xbox 360 and Playstation 3.

Call of Duty would be fine, they might be 30fps ports with a few concessions though.

With regard to Tegra 3, what kind of performance gains could be attained by running it in a docked configuration with higher clocks due to not having to worry about battery life?