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haxxiy said:
curl-6 said:

They're probably the two most expensive games Nintendo has ever made, but I seriously doubt BOTW/TOTK cost nearly as much as Final Fantasy 16/Rebirth, simply due to not having to create highly detailed (semi-)realistic assets. Budget tends to scale with graphical complexity and FF are more than a generation ahead of Zelda in that department.

Budget scales with development time and staff size since it's basically how much you're paying devs and for how long. Artists who create graphic assets are probably at the bottom of the payment chain if anything, which is a shame but it is what it is.

FF16 doesn't exactly scream a massive budget, IMO (no towns, little monster variety, not a lot of VA, etc.). That looks more like the case for Rebirth, true, but it didn't take too long to launch, a lot of stuff could be reused from Remake, and debugging UE4 isn't exactly an unknown quantity.

FF16 has towns, and VA for even minor NPCs.

TOTK also reuses a lot from BOTW, and neither has much variety of unique assets or much at all in the way of VA/cutscenes/etc.