haxxiy said:
Budget scales with development time and staff size since it's basically how much you're paying devs and for how long. Artists who create graphic assets are probably at the bottom of the payment chain if anything, which is a shame but it is what it is. FF16 doesn't exactly scream a massive budget, IMO (no towns, little monster variety, not a lot of VA, etc.). That looks more like the case for Rebirth, true, but it didn't take too long to launch, a lot of stuff could be reused from Remake, and debugging UE4 isn't exactly an unknown quantity. |
FF16 has towns, and VA for even minor NPCs.
TOTK also reuses a lot from BOTW, and neither has much variety of unique assets or much at all in the way of VA/cutscenes/etc.