haxxiy said:
Well, 16 is as humorless and straightforward as they go and it didn't work for Square either. As for strategy, I don't feel like that was ever the case. You can mash your way with basic attacks and cure spells through most Final Fantasy games unless you're severely underleved. Three is a good point and it's one of the reasons the franchise misses Sakaguchi dearly. That man knew how to be subtle and rein things in. Nomura, Nojima, and Kitase? Definitely not.
Final Fantasy nowadays is a boomer franchise. It had the oldest average player age of all franchises polled in a Nikkei inquiry - in their 40s, and that was years ago. It's not renewing its user base in any meaningful way. No young new player is going to hop in a medieval humorless RPG with 16 in the name, or the middle game of a trilogy, itself the remake of a 30-year-old game, that requires playing a lot of the Compilation to fully understand what is going on. If SE are even a bit market conscious they would reboot the series (no more numbered entries) with a more jovial design (Genshin Impact or Zenless Zone Zero-like) and make it PC/Switch 2/PS5 multiplat from day one. Oh, and stick with the ATB from the 7 Remake games in the future since that is the most acclaimed of their gameplay loops. FF games have changed too much in the past - if a person liked 10, 12, 13, 15, or 16, there are no other games in the franchise like those for them to play. |
I plan on buying 16, assuming square figures out what Steam is.