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Kyuu said:

Unfortunately tools just didn't mature enough to keep development time and costs reasonable if your game's scope and graphics are very high. Top graphics (technical) in turn won't wow as much as the old days due in part to diminishing returns (and yet CGI detail remains hilariously above realtime).

I for one feel that we've reached the point where sense of scale, artstyle, and animations trump any other technical aspect. Hi-Fi Rush is a more beautiful than most AAA games out there. And FF7 Rebirth, whose graphics/resolution got shat on in Resetera and DigitalFoundry, had breathtaking environments that gave me more goosebumps than anything I can remember in recent memory. Thinking about it now, every game whose visuals gave me the chills since the PS4 launched is one that didn't get praised for its technical prowess. The Last Guardian, Bloodborne, NieR Automata, Sekiro, Tears of the Kingdoom, and now FF7 Rebirth.

Fully agree.  The next big break through will be AI tools to bring costs down.  

As for graphical jumps, the biggest problem is it requires additional hardware to get a full benefit.  4k on a 32 inch TV doesn't do much, but means a lot on a 65 inch.  Ultra lighting on a standard LCD is meh, but on OLED it is glorious, same with shadows.  120 fps doesn't mean anything on a 60 hz TV, but is amazing on a 120 hz set.  I personally thought upgrading from LCD to OLED was (by itself) bigger than going from ps4 to ps4 pro.

Some games benefit from high end graphics like hogwarts and horizon.  Some don't need it like cocoon or triangle.

Prettiest game, imho, is still WWHD.