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Soundwave said:
curl-6 said:

Hogwarts Legacy on Switch was massively cut down graphically, yet it still sold really well despite arriving 9 months late. I'm not saying pretty graphics can't be a selling point, but clearly they are not the be-all end-all, otherwise the Switch would've been another Wii U. 

And you can have good graphics these days without spending a triple-A budget anyway; look at AA titles like Hellblade, Plague Tale, Lies of P, Hifi Rush, It Takes Two, etc.

I think the problem with those "we're trying to have nice graphics but on a low budget" games is the scale of them is pretty limited. Like A Plague Tale is like 6 hours. 

Not saying I personally mind that, but I wonder if that has a big role in why those types of games don't seem to break out and become huge hits. For "lower budget" games it seems people just want retro art styles (ie: Dead Cells). 

A retro art style is cheaper and easier, but It Takes Two for example was a breakout and sold over 10 million copies, Hellblade was apparently profitable once it passed 500k and went on to reach 6.3m players, Lies of P sold over a million in a month, Plague Tale Requiem has sold over 3 million, etc.

When your budget is AA, you don't need to sell 8 figures to make a healthy profit.