Soundwave said:
I think the problem with those "we're trying to have nice graphics but on a low budget" games is the scale of them is pretty limited. Like A Plague Tale is like 6 hours. Not saying I personally mind that, but I wonder if that has a big role in why those types of games don't seem to break out and become huge hits. For "lower budget" games it seems people just want retro art styles (ie: Dead Cells). |
A retro art style is cheaper and easier, but It Takes Two for example was a breakout and sold over 10 million copies, Hellblade was apparently profitable once it passed 500k and went on to reach 6.3m players, Lies of P sold over a million in a month, Plague Tale Requiem has sold over 3 million, etc.
When your budget is AA, you don't need to sell 8 figures to make a healthy profit.