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curl-6 said:
Norion said:

I never said that group in particular is the majority but them combined with those who don't care as much but are still more likely to purchase a game when it has high quality visuals make up a big chunk. Hogwarts Legacy was the best selling game last year after all and it definitely wouldn't have been as huge a seller if its recreation of Hogwarts wasn't high fidelity. The issue for the sequel is if it's not a notable leap over the 1st it won't be as exciting but making it a notable leap will be costly.  

If it doesn't they'll have a harder time selling it to people. At least UE5 should help alleviate this problem for a lot of developers at least somewhat.

Hogwarts Legacy on Switch was massively cut down graphically, yet it still sold really well despite arriving 9 months late. I'm not saying pretty graphics can't be a selling point, but clearly they are not the be-all end-all, otherwise the Switch would've been another Wii U. 

And you can have good graphics these days without spending a triple-A budget anyway; look at AA titles like Hellblade, Plague Tale, Lies of P, Hifi Rush, It Takes Two, etc.

I think the problem with those "we're trying to have nice graphics but on a low budget" games is the scale of them is pretty limited. Like A Plague Tale is like 6 hours. 

Not saying I personally mind that, but I wonder if that has a big role in why those types of games don't seem to break out and become huge hits. For "lower budget" games it seems people just want retro art styles (ie: Dead Cells).