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Norion said:
curl-6 said:

I mean, we're at the point now where you can have a game not look cutting edge or best in class but still look "good enough" for the mass market to be satisfied. The crowd who demand the absolute latest and greatest visuals aren't the majority; if they were the Switch wouldn't be so successful and games like Minecraft and Fortnite wouldn't be so massive.

I never said that group in particular is the majority but them combined with those who don't care as much but are still more likely to purchase a game when it has high quality visuals make up a big chunk. Hogwarts Legacy was the best selling game last year after all and it definitely wouldn't have been as huge a seller if its recreation of Hogwarts wasn't high fidelity. The issue for the sequel is if it's not a notable leap over the 1st it won't be as exciting but making it a notable leap will be costly.  

If it doesn't they'll have a harder time selling it to people. At least UE5 should help alleviate this problem for a lot of developers at least somewhat.

Hogwarts Legacy on Switch was massively cut down graphically, yet it still sold really well despite arriving 9 months late. I'm not saying pretty graphics can't be a selling point, but clearly they are not the be-all end-all, otherwise the Switch would've been another Wii U. 

And you can have good graphics these days without spending a triple-A budget anyway; look at AA titles like Hellblade, Plague Tale, Lies of P, Hifi Rush, It Takes Two, etc.