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Chrkeller said:
Soundwave said:

The "fluff" doesn't cost anything to make. You're not going to save much money from a "find the cat" side quest that just uses the existing engine assets and probably doesn't even involve the main design staff but is handed out to the B/C part of the development team. 

Visual fidelity costs money and the people who create that (the artists) deserve to be paid for the time and talent they bring to the table in making those assets. And that price right now is $200+ million, and will soon be $300 million, and then $400 million if you want to keep going up. People won't work for free and talented artists deserve to be compensated for the work they bring. There is no "cost cutting" for that unless you want to scale back graphics. 

Period. 

Dumb.  So adding in side missions, cups, audio logs - all of which include voice acting is free?  

Lol, no.  

It's not the majority of the budget, cutting some dumb side quests is not magically going to turn a $200 million dollar game into a $120 million dollar game. There's a reason it's called filler content ... because it's just reusing already created game engine assets and filling it with a bunch of mundane shit the main designers don't even likely bother spending their time with.