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Chrkeller said:

Horizon Zero Dawn is a superb example of fluff. Metal flowers, cups, 100 audio recordings, silly hunter club and way too many boring side quests.

First stop in reducing development costs should be cut the fluff.

The "fluff" doesn't cost anything to make. You're not going to save much money from a "find the cat" side quest that just uses the existing engine assets and probably doesn't even involve the main design staff but is handed out to the B/C part of the development team. 

Visual fidelity costs money and the people who create that (the artists) deserve to be paid for the time and talent they bring to the table in making those assets. And that price right now is $200+ million, and will soon be $300 million, and then $400 million if you want to keep going up. People won't work for free and talented artists deserve to be compensated for the work they bring. There is no "cost cutting" for that unless you want to scale back graphics. 

Period. 

Frankly the game studios should kiss these people's asses, because these games should cost *more* to make, these people are underpaid and quite often put in massive overtime and extra hours that they are not compensated for properly.