Chrkeller said:
Cut scenes and voice acting isn't cheap. Cutting fluff does save money. In 7 remake biggs, wedge and Jessie aren't that important and could have had many cut scenes cut. And nobody said 10 hours, 10 to 20 hours. Remake could easily be 20 hours and would have been better for it. And even 30 hours for a jrpg is fine. This 50 to 100 hours is nonsense. Anybody who thinks longer is better is being silly. FF16 was heavily criticized for long stretches of boredom. Quality will always trump quantity. |
What takes times to build is a extensive overworkd and character models and animations. Adding filler million and items scattered is a breeze. Without the padding the first game would be 10 hours long at best. Which means Square would need to add almost everything from Rebirth to the first game. Here comes the problem, it took LONG time to get the gameplay smooth and running straight. The first game is largely a showcase for them to get the art, character modeling and gameplay running and then starting building the second and third parts
Putting everything together in a single game would have resulted in a new Cyberpunk, or worse
Regardless, the padding is almost completely optional. You can skip it and speed run the game to finish it in 10 hours if that's what you think it will bring you more joy. The padding is there for people who appreciate the gameplay bits and collecting missions, why should they remove something harmless that many gamers appreciate? It's like saying we also should remove all collectibles, missions and hidden items in any game