Kyuu said:
I don't know how much it costs to maintain servers and keep them running, but the initial costs for live service games are often relatively low. Helldivers 2 for example cost 50 million vs Spider-Man 2 costing over 300 million iirc. Helldivers is probably going to outsell Spider-Man at some point this year. You gotta remember that Sony's live service path was met with many doubts and criticisms, with a lot of people pointing at Sony's past failures at producing a single massively popular MP game. I agree that GaaS has less room for growth, but both models have their cons and pros. And there are many genres that don't yet have a standout GaaS. As long as your game is good, well-marketed, and unique among other GaaS... chances are decent that it's going to do well. Suicide Squad bombed mainly because it sucked. |
The story being underdeveloped and, well, shit was attributable to the live-service shenanigans, though. What little story it has is just there to drip-feed you objectives and GaaS gotchas, which is the whole catch 22 with making single-player games live-services and why they never work as live-service games (Platinum couldn’t even crack the code with Babylon’s Fall). That and the always-online stuff.
The fact that it shits all over the established lore irrespective of the GaaS model is just the cherry on top of the shit sundae really. It also probably didn’t help that Sweet Baby Inc. were actively involved.








