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Soundwave said:
Chrkeller said:

Spider 2 is highly regarded and was around 20 hours for me.  An extra 10 hours would not have made it any better.  Quality matters.

Quantity is just a silly argument.  Is McDonald's better than a 5 star Michelin restaurant because you get more food?  Is a 6 pack of bud light better than a 4 pack of Guinness?

Gamers need to get over length as a metric of gaming.  

If you're running a business, you'd rather have McDonalds than any 5 star Michelin restaurant, because you'd be a billionaire. 

Gamers need to get over graphics obsession too, but you don't want to hear that side of the coin. 

This meme has been gaining traction the last little while:

I would rather have pride in my work and run a 5 star.  At some point money loses value.  I speak from personal experience.  My career has gone very well but the last promotion didn't mean much...  it wasn't like there is suddenly something I needed I couldn't afford previously.

Greed is the real issue.  Making 200 million is viewed as bad because it wasn't 500 million.  That is an absurd position.

I play indie titles all the time, cocoon in particular was amazing.  Graphics aren't everything.  I will say I'm not paying $70 for indie games.  If developers want to drop fidelity they can drop their pricing as well.