By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soundwave said:
curl-6 said:

Splatoon started as a new IP on Wii U, sold 5 million on a console with only a 13 million install base, then 10+ million with 2 and 3.

They also sold over 15 million with Ring Fit Adventure, a new IP on Switch.

You don't need to be Mario or Zelda or Pokémon to sell well. You also don't need to sell tens of millions to be highly profitable if your budgets are reasonable.

Splatoon did it ... it was also like their first IP to sell 5+ million that wasn't one of the Wii/DS casual titles in like what? 20+ years? 

Metroid still can't sell over 5 million reliably. 

It's not that easy. 

There are "reasonable budget" games available that people don't give a shit about and don't sell. 

Wii/DS being "casual" doesn't mean they magically don't exist. 

Metroid is a niche series, that's got nothing to do with the viability of non-AAA games.

The idea that publishers absolutely must spend hundreds of millions of dollars per title to make their games sell, and that therefore their only choice is to make live service games is ridiculous and false. 

There are countless popular games that are not AAA.