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curl-6 said:
Soundwave said:

Even Nintendo struggles to sell millions of copies of a game that doesn't have one of their 5-6 main IP properties attached to it (Mario, Pokemon, Zelda, Animal Crossing, etc.). Pikmin after like two decades has finally built upon enough of an audience to maybe sell 4 million WW? 

Most studios have 0 IP like Nintendo's top IP. 

Saying "just do what Nintendo does" isn't going to work for a lot of publishers. It's like saying "just play basketball like Michael Jordan", that's a lot easier said than done. 

Splatoon started as a new IP on Wii U, sold 5 million on a console with only a 13 million install base, then 10+ million with 2 and 3.

They also sold over 15 million with Ring Fit Adventure, a new IP on Switch.

You don't need to be Mario or Zelda or Pokémon to sell well. You also don't need to sell tens of millions to be highly profitable if your budgets are reasonable.

Splatoon did it ... it was also like their first IP to sell 5+ million that wasn't one of the Wii/DS casual fad titles in like what? 20+ years? 

Metroid still can't sell over 5 million reliably. 

It's not that easy. 

There are "reasonable budget" games available that people don't give a shit about and don't sell. For every one Splatoon there's 20 others that don't even come close to that. Nintendo is  also a platform holder, a regular game publisher is not going to be able to compete with the amount of attention a platform exclusive from one of the platform makers gets.