By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soundwave said:
curl-6 said:

That too, this obsession with making everything a 50+ hour extravaganza is needless and stupid.

There's a place for games with amazing graphics, and for huge long games, but not every major game needs to be both. Publishers have nobody but themselves to blame for overspending on every damn game then crying when they don't make enough profit.

Look at Nintendo, most of their games can be beaten in under 10 hours, and none of them have AAA production value, yet they sell tens of millions.

Even Nintendo struggles to sell millions of copies of a game that doesn't have one of their 5-6 main IP properties attached to it (Mario, Pokemon, Zelda, Animal Crossing, etc.). Pikmin after like two decades has finally built upon enough of an audience to maybe sell 4 million WW? 

Most studios have 0 IP like Nintendo's top IP. 

Saying "just do what Nintendo does" isn't going to work for a lot of publishers. It's like saying "just play basketball like Michael Jordan", that's a lot easier said than done. 

Splatoon started as a new IP on Wii U, sold 5 million on a console with only a 13 million install base, then 10+ million with 2 and 3.

They also sold over 15 million with Ring Fit Adventure, a new IP on Switch.

You don't need to be Mario or Zelda or Pokémon to sell well. You also don't need to sell tens of millions to be highly profitable if your budgets are reasonable.

Last edited by curl-6 - on 12 March 2024