By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soundwave said:
Chrkeller said:

Quality > quantity

Game length is a god awful metric

That's fine and dandy to say when it's not your money or 5 years you've spent working on a game. 

I understand why devs do it, they feel obligated to hit a certain play time so that their game doesn't get negative reviews or it stacks up to other games in certain genre types. 

Open world games? Forget it, 10-20 hours isn't gonna work. RPG/adventure games? Same issue. Not everyone has a Mario or God Of War IP to tack onto their game, those are the exceptions, not the rule. 

Putting in filler content is an easy way to increase the play time of game without requiring tons of new art assets and even time spent by the lead designers as B/C-staff can just be put on fetch quests and it also doesn't require a ton of time to add (which is just as important as money). To make a fetch quest, that's something a designer can do in like a week possibly, to make like a new dungeon or village with new gameplay content ... you're talking months potentially. 

Spider 2 is highly regarded and was around 20 hours for me.  An extra 10 hours would not have made it any better.  Quality matters.

Quantity is just a silly argument.  Is McDonald's better than a 5 star Michelin restaurant because you get more food?  Is a 6 pack of bud light better than a 4 pack of Guinness?

Gamers need to get over length as a metric of gaming.