Soundwave said:
Depends on the genre, but not that many of them and the ones that really do have decades worth of fanbase built in. If you're making a new IP, and you don't have the luxury of nostalgia and you're trying to make a name for your "big budget AAA" game one of the most devastating things would likely be some smart ass reviewer on IGN on GameSpot saying your game can be beaten in like 10 hours and it's not really worth buying because of that and your 5 years of development is tarred and feathered in a 5 minute review. That's why developers prefer to add padding to bring that number up. If Square made a 10-12 hour Final Fantasy (mainline) there definitely would be people would be angry and upset about it. Sony is spending $200+ million (probably soon $400 million) just to make a God of War game that can be beaten on a weekend, that doesn't really speak well of the future of those types of games. What if you want to make something that looks 2-3x better but also want 30-40 hours of actual gameplay ... what's the budget for that? Half a billion? |
Quality > quantity
Game length is a god awful metric
|
i7-13700k |
|
Vengeance 32 gb |
|
RTX 4090 Ventus 3x E OC |
Switch OLED







