burninmylight said:
Like I said, maybe I misunderstood the term "set the world on fire." You said, "They probably think it wouldnt be worth it lol", and I was really responding to that moreso. My point wasn't that it wasn't that a bunch of Game Boy ROMS were selling Palworld numbers, but that those older Pokemon games were the most popular VC games on 3DS. Without looking to see if there is a source to verify this claim, I'm pretty sure that this was the case before the announcement and deadline of the eShop closure. https://www.ign.com/articles/2016/04/28/pokemon-re-releases-sold-over-15-million-worldwide https://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_3DS_video_games These sources say the RBGY family sold 1.5 million units as of April 28, 2016, and rdoesn't count units sold as part of a hardware bundle. The second source is Wikipedia, so you're welcome to take it with a grain of salt, RGBY is tied for 41st in the list of best selling 3DS games, and there are no VC games higher in the list. Whether they think those numbers are worth it, I don't know. But dusting off a few GB ROMs for next to no effort for guaranteed millions of sales on a console more popular than 3DS seems worth it to me. |
I don’t disagree. RBGY 3DS was a huge hit.
But the Pokémon Company wouldn’t put their mainline games on the NSO. If they did, Nintendo would have to keep track of how many people are playing the mainline games and give The Pokémon Company a cut of the earnings. Nintendo doesn’t want that, they want to keep all the earnings. Plus then they would have to code the mainline games to not have a pause, and rewind option. Or you’d be getting lost of “hacked” ‘mons. And how would they connect that to Pokémon Home? That is more coding.
The Pokémon Company instead would just re-re-re-release RBGY and re-re-release GSC and re-release RSE with their own cartridges (like Super Mario 3D All Stars) and have them be around for a limited time (more FOMO). That seems like the more likely scenario.
Lifetime Sales Predictions
Switch: 160 million (was 120 million, then 140 million, then 150 million)
PS5: 130 million (was 124 million)
Xbox Series X/S: 54 million (was 60 million, then 57 million)
"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.