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Soundwave said:

The problem isn't that GTA will or won't sell, the problem is it raises a bar no other sane studio can match.

If to get to that visual fidelity with that scope is 1 billion dollars in cost, almost no one else can afford that.

It also means yeah these games will be milked for like 10, even 15 years.

Also even 50 million copies at a $40 average net profit per copy still only comes to 2 billion dollars, lol. So 50 million copies just covers their dev + marketing + DLC cost. Like this game probably has to sell more like 75 million units on the low end.  

A huge chunk of GTAV sales came at way below the standard MSRP too, I paid $10 for my copy during a Steam sale, not really my cup of tea gameplay wise but for that price I thought why not.

These budgets are accelerating out of control, if like $300-$400 million + 5+ years of development is the new standard cost for any kind of AAA large scope game with higher end graphics, it's a huge problem. And that's now, today, what about in 5-6 years from now. Is that supposed to double again? The president of Playstation already said doubling from PS3 budget ranges was disastrous. 

Not sure who you are arguing with.  I think everyone knows GTA is a unique franchise.  It will sell 30+ million at full price.  And will have plenty of DLC especially for the online portion.  And of course developers need to be strategic with indie, AA and AAA activities.  The movie industry has a wide variety of offerings just like gaming.  Avatar still exists as will big budget games. 

Of course not every game can be big budget, that is common sense everyone agrees with.  



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