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EricHiggin said:
Soundwave said:

I think what is actually going to happen

1.) A shift away from the standard single player/single pay title to GAAS business model where they will try to extract that extra money in a stealth ways and get player commitment for a couple of years instead of investing 6-8 years of development time + massive cost for a game that the player beats in one weekend and then never touches again. 

2.) Eventually they will probably trying bumping the standard price to $80, but hopefully not for a few years yet. 

3.) A lot of companies are just going to say "fuck this" and not even bother really even making games in that budget range. You're going to get fewer games that try to have high end graphics and production values and probably more of a proliferation of the "PS4 game on steroids" type thing. 

4.) PC and Nintendo platforms will benefit with a lot more multiplatform content that they haven't enjoyed in the past. XBox and Playstation platforms will basically have no exclusives. 

I don't disagree, but I think what they'll end up with is a handful of GAAS that perform on somewhat the same level as GTAV, and many other games and devs will suffer greatly. Big AAA will have to be $80, $90, or even $100 to make them worthwhile in comparison to the quality we got last gen. I see everything between AAA and GAAS suffering quite a lot.

Yeah the shift to GAAS is going to be a problem because they're going to become a time/money suck for gamers which will leave a lot of "regular games" sitting on the sidelines in the cold.