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EricHiggin said:
Soundwave said:

It's probably coming in the next few years. $80 games anyway. 

When budgets go from $180 million to $300 million and probably in a few years that will be now $400-$500 million as standard (some games already cost this much like Cyberpunk 2077) ... get ready for a price hike again. 

Either that or they will force you to pay some other way, ie: locking content behind DLC paywalls that normally would have been in the base game and getting your $$$ that way. 

I usually stick with USD but used CAD there. 

With the rest of the price increases across the industry, and especially since PS has gotten away with it, since it's not just greed and has enough legitimacy behind it, at least from the consumers perspective, I'm a little surprised they haven't hiked the price of the biggest budget games. As long as they left the rest alone as they are, especially with some games like HD2 priced the way the was, I don't see it really hurting them, but helping, and if this meant less layoffs, I don't see why they wouldn't do it.

I grew up close to the US/Canada border, I remember my dad paid $90 for Super Mario Bros. 3 back in the day, lol. Street Fighter 2 on the Super NES was marked up by some retailers to that as well. $80 CAD/pop for N64 games for 3rd party games was pretty standard too. 

They do want to hike the price of games, Capcom's president even openly admitted that he feels games should cost more, it's just a delicate balancing act for them, it's coming, but in the mean time they really like that GAAS model. Why settle for $80 when you can sucker gamers into getting $100+. 

I imagine GTA6 is going to have a heavy GAAS component.