Movie, TV, game budgets are all going to come under intense scrutiny in the next 5-10 years.
Cyberpunk 2077 has a budget of almost $450 million dollars and that's actually lower than it would be because most of the game's staff are in Poland where the average salary is way lower than Japan, USA, UK, etc.
GTA6 will almost definitely be over $500 mill (so more than half a billion dollars).
Like, lol, who thinks going from here to even 2x-3x more than this for the PS6 era while keeping game prices fixed at $60-$70 is workable in any way?
Even for Nintendo this is going to be an issue, Tears of the Kingdom probably was the most expensive game they've ever made, but the next Zelda on the Switch 2 is likely to cost several times more than that. Now luckily for Nintendo, they don't have that many high budget games, but Mario Kart, the next Zelda, and a few other of their IP are likely going to cost serious coin.
The fact is you don't get anything for free. You want wildly improving visual fidelity ... well people need to be paid to make that possible ... hundreds, maybe even thousands of them working for several years. You have to pay people.







