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HoloDust said:
Pemalite said:

To be fair, until DVI, HDMI and Display port displaced D-SUB, everything was generically called "VGA" anyway in casual circles, mostly in reference to the old blue Analogue plug.

The SNES though, most of it's games were 256x224 with it's 8:7 aspect or there-abouts.
The Nintendo 64 had a few high-res titles at 640x480, but was often 320x240.

So while consoles are capable of certain "higher" resolutions, it wasn't always realistic due to static and limited hardware, they aren't PC's.

I recently bought a cheap LCD panel for my games room as my "retro" consoles with HDMI are growing. I.E. Xbox 360, Playstation 3, WiiU... And connected my old SNES and N64 to it.

Let's just say that the CRT is staying... Will buy a retrotink to line double the S-Video output and see how that presents, something special about the old CRT's though, especially if you can get a quality one.

Yeah, I still have CRT and actually looking to get another for backup, cause until there are standalone boxes that perfectly emulate CRTs on modern displays, there's really no replacement (even the best shaders out there, IMO, still fall quite short of the real thing).

I kinda find it funny that pixel-art games of modern times are not trying to emulate that CRT look (or at least have an option for that) - cause games certainly didn't look that pixelated back in days on actual hardware from those times.

I also still have our old 17 inch CRT monitor and CRT TV (for the consoles) for this exact reason.

And while they didn't look that pixelated, they tended to have the problem of looking somewhat washed out due to the color bleeding.