Chrkeller said:
It isn't a healthy business model. PC day 1 will be a huge boost by over doubling potential customers. And developer AI already exists in Ray Tracing. And hardware gaps will exist for at least another decade. RT is AI based and still requires a ton of processing power. AI doesn't negate the need for strong hardware. |
AI will probably eventually completely take over the entire graphics pipeline and make GPUs as we know them today irrelevant. But that is likely not going to happen any time soon.
The fact of the matter is for people who think they can have visuals approaching closer and closer to movie and photorealism quality, but don't want to pay a dime above $70 a game for that are living in a dream world.
To make visuals like Horizon FW or the recent God of War, both of which were on the PS4 ... that takes right now, human beings to create, and you have to pay those people. And there's a lot of people who need to be paid a lot. We're talking budgets north of $200 million.
That is a reality, we're already at a breaking point with PS4 tier games, we really are not seeing much way beyond that, if you even go double the current budgets ... the industry as it is right now will either fall apart or people are going to have to accept that studios are going to make the choice of reducing budgets to something sane and not aiming for the best visuals anymore.
You can see this even in the new Monster Hunter Wilds game ... it really doesn't look that much better than Monster Hunter World, probably because Capcom does not want to pay 2x-3x the budget to sell probably the same number of copies. You'd be fucking stupid to do that as a businessman frankly.
Even Hollywood is in for a reckoning likely, if movie budgets get up to $400 million for an average Hollywood blockbuster, that is in no way feasible, it's going to collapse several studios (the ones left anyway). 400, 500 million dollars for a video game is insane, if that's supposed to be the "new normal", a lot of game studios are totally fucked.







