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LudicrousSpeed said:

Layoffs will continue. The industry saw too big of a jump in spending through the pandemic and now it’s getting back to something closer to normal.

Also, Sony needs to improve their margins. Games shouldn’t cost hundreds of millions to make and they should put them at least on PC day one, if not other consoles as well.

$200 million+ honestly makes sense for games like Horizon Forbidden West, look at the visuals and detail and that's what? 30-40 hours? If 2 hour movies cost $250+ million, do we really think the manpower working on these games will magically work for that much less? 

If I'm a talented artist doing high end assets for a game company busting my ass for 60 hour weeks, why should I accept less of a salary than someone working on a movie? 

And there's people who aren't even happy with current level visuals lol, they want another leap above the standard of PS4/most PS5 titles to push even further, so what are getting to then? $300 million? $400 million? GTAVI can afford that, but at some point it becomes completely untenable. Looks like Sony hit that point. 

And an above poster made a good point here too, it's not even if these games make a profit, most of Sony's big titles will because they will push them through mass hardware bundling too to drive their numbers up, but when games take 6, 7, 8 years now for some of them to finish even one title, that's a $200+ million dollar investment that you see no return on for 6 years. That's ... not great. Days where you could make a game in 2-3 years or even have like 3-4 major releases on one platform from one big ticket studio are becoming rare to none.