DroidKnight said:
AC Red's map I believe will be larger than Valhalla's but smaller than Odysseys. I enjoy long games so I hope it still takes me forever to get through it, I just don't want it to feel like it's all unnecessary filler. I say keep the RPG ACs large, and keep the non-RPG ones smaller. For sure no GaaS. |
I don't mind a larger map, I just want less filler content on that map. AC Valhalla had so much of it, the map was dotted with so many icons. It took me 143 hours to do all of the base game content, Ireland DLC content, France DLC content, and Isle of Skye DLC content according to Exophase, and base game alone was at least 110 hours I think. If you want to make a 100+ hour RPG Assassin's Creed game, I have no problems with it, but at least 2/3rds of that playtime should be main and side quests with story to them imo. DO NOT make the game like Valhalla where at least half of your playtime ends up being so many open world activities that they become repetitive (viewpoint syncing, Cairns, Standing Stones, Animus Glitches, Mushroom drug trips, Flyting contests, etc.) and too many collectibles (Ingots, Fireflys, Flying Papers, Cursed Symbols, Roman Artifacts, Treasure Maps, etc.).
AC Odyssey was big too, I think I spent at least 110 hours on it, but it felt less repetitive for sure, as did Origins before it (though it was a bit smaller, like 80 hours to do everything). Odyssey reminded me of the best open world RPG's like Witcher 3 and Skyrim, where doing all content never feels grindy or stale, whereas Valhalla really felt like a grind to me at times, which definitely hampered my enjoyment somewhat.
Last edited by shikamaru317 - on 21 February 2024