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DroidKnight said:
shikamaru317 said:

Yeah, Ubisoft has been disappointing people alot here lately. They haven't really had a big hit in both sales and reviews since AC Valhalla in 2020, everything else they have released since then either had lackluster sales, lackluster reviews, or both. I really think they need to give up on chasing GaaS and get back to doing what made people love their games to begin with, fun open worlds without the tedium of too much content (too long, too many collectibles, too many low effort open world activities and randomized quests) and good storylines. 

Sadly, their CEO, Yves Guillemot, has managed to release constant flops these last several years, driving their stock value down to less than 25% of what it was at it's peak in 2021, from $20.78 a share down to $4.84 a share. At this point he sees GaaS as the only way to fix their stock value, when chasing GaaS is the very thing that is causing their games to flop these days. I don't know if things will ever improve as long as Yves remains at the helm. I hope that AC Red later this year will be good, Yves did suggest it would be a smaller game than the oversized AC Valhalla, which is nice, but I don't know how much smaller. I also hope the rumored Black Flag remake is indeed happening and is good, unlike Skull and Bones. 

AC Red's map I believe will be larger than Valhalla's but smaller than Odysseys.  I enjoy long games so I hope it still takes me forever to get through it, I just don't want it to feel like it's all unnecessary filler.  I say keep the RPG ACs large, and keep the non-RPG ones smaller.  For sure no GaaS. 

I don't mind a larger map, I just want less filler content on that map. AC Valhalla had so much of it, the map was dotted with so many icons. It took me 143 hours to do all of the base game content, Ireland DLC content, France DLC content, and Isle of Skye DLC content according to Exophase, and base game alone was at least 110 hours I think. If you want to make a 100+ hour RPG Assassin's Creed game, I have no problems with it, but at least 2/3rds of that playtime should be main and side quests with story to them imo. DO NOT make the game like Valhalla where at least half of your playtime ends up being so many open world activities that they become repetitive (viewpoint syncing, Cairns, Standing Stones, Animus Glitches, Mushroom drug trips, Flyting contests, etc.) and too many collectibles (Ingots, Fireflys, Flying Papers, Cursed Symbols, Roman Artifacts, Treasure Maps, etc.).

AC Odyssey was big too, I think I spent at least 110 hours on it, but it felt less repetitive for sure, as did Origins before it (though it was a bit smaller, like 80 hours to do everything). Odyssey reminded me of the best open world RPG's like Witcher 3 and Skyrim, where doing all content never feels grindy or stale, whereas Valhalla really felt like a grind to me at times, which definitely hampered my enjoyment somewhat.

Last edited by shikamaru317 - on 21 February 2024