AddRat said: Kind of sad to see the story mainly changing in the latter parts. The game's combat is close to the top of the food chain when it comes to turn based systems and the demon collection aspect is great as always but the narrative side was a bit "empty", and not in the atmospheric sense like Nocturne. |
Interesting that you mention Nocturne having an empty atmosphere, because that's also how I tend to describe it with the lack of dialogue and character interactions. In a good way.
Haven't played SMTV yet, but I was excpecting this kind of definitive edition for the multiplat ports.
This new character seems interesting. Reminds me a bit of the teacher from Nocturne for some erason.