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From Nintendo's POV it doesn't really mean much, but what Sony and MS both doing this signals is 3rd parties a clear message that the old days are over and now the name of the game is having your content everywhere. If even platform providers like Sony and MS don't want to keep their own games locked into their own ecosystems, all that tells you as a 3rd party is you'd be insane to do that with your own games. So that's great for Nintendo to have the status quo that's existed post-SNES era for them shit on by MS/Sony and a new status quo where nothing is exclusive to anything but Nintendo games to Nintendo systems.

That is significant, but sure Nintendo having XBox games like COD + Halo + Forza will cover gaps in their library quite nicely, not even sure how much more support they would need past what they already got with the Switch if MS goes full blown multiplat (and I think that are going to do that gradually). Microsoft will almost definitely be the no.1 3rd party on the Switch 2, Minecraft is already the no.1 3rd party game on the Switch. Sony would just be laughable icing on the cake, but not really needed, it would just be a bonus. 

After PC, these studio heads are going to start to look at smartphones having way higher hardware numbers than anything else and in 4-5 years the smartphone of that time will be way, way more powerful than what's available today and these companies will scramble to try and sell their games that way too. Budgets will keep going up but sales of Playstation + XBox consoles will likely stagnate at the same level they've been at since the PS3 + X360 era. 

Also "increase your output" really isn't possible for a lot of these studios unless they make dramatically different games. A lot of these studios are going to make like 1 game every 5-6 years and they are going to be expensive, and that's just how it is. It's not 2004 anymore when they can make "epic" PS2 games in 2 1/2 years for a $40 million dollar budget anymore or work on 2 games like that at a time. 

The other huge problem is all these games were financed on the basis of dirt cheap interest rates, now that interest rates aren't so cheap, it becomes a huge problem how to finance a $100+ million dollar game project for a lot of studio while not getting killed by interest costs. 

Last edited by Soundwave - on 20 February 2024