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WoodenPints said:
shikamaru317 said:

I do agree it would be cool to see an Intel powered console in the future, their GPU tech is showing major potential for the future, as they focus on efficiency improvements and improvements to their XeSS AI scaling tech over these next few GPU generations like Battlemage and Celestial and Druid. However, I can't see Xbox being the one to decide to take a chance on Intel for a console, Phil Spencer just assured people on the podcast they were committed to keeping backwards compatibility on future hardware, so it is a safe bet that they are sticking with AMD next gen.

As for AMD, supposedly they have some pretty big improvements of their own planned. Their biggest weaknesses right now are ray tracing performance (where they are about 2 GPU gens behind Intel and Nvidia GPU's), efficiency (for instance the two closest competing AMD GPU's to the Nvidia RTX 4060 are the 7600 and 7600 XT, and the 4060 is rated at 115 watts while the 7600 and 7600 XT are rated at 165 and 190 watts respectively), and their FSR AI upscaling being behind Intel's XeSS and Nvidia's DLSS in terms of visual quality (you typically have to run at least 1 times above to match XeSS or DLSS, so FSR balanced mode for instance only matches DLSS or XeSS performance mode).

Supposedly AMD is trying hard to fix their weaknesses in all 3 areas on their upcoming RDNA 4 and RDNA 5 GPU's, ray tracing performance is said to be a big focus and some insiders have suggested that they will be able to about match Nvidia's Ada Lovelace GPU's in ray tracing performance in RDNA 4 and nearly close the gap with Nvidia's newest GPU generation at that time by RDNA 5. Efficiency improvements are also said to be a big focus on RDNA 4 and 5. As for FSR, AMD is said to have further improvements there before next gen starts, and FSR has a bit of an advantage in terms of developer implementation in games over DLSS and XeSS since all 3 PC GPU makes can run FSR and two different console makers use AMD GPU's. 

FSR 2 and 3 don't use any AI or Machine Learning technologies.

You're right, FSR doesn't use AI, at least for now. I wonder if that is something that AMD is working on for future iterations of FSR? They probably should, I think Intel and Nvidia will continue to pull ahead of them using AI if AMD sticks with traditional temporal AA upscaling and optical flow analysis to interpolate an additional frame between 2 existing frames for frame generation. Their GPU cores have AI accelerators in them, which can be used to run XeSS since XeSS works on AMD GPU's because Intel didn't make it proprietary tech like Nvidia did with DLSS, but those AI accelerators aren't being put to use for upscaling or frame generation on FSR currently.

Hopefully at the very least we will see some devs making use of XeSS on the next-gen Xbox, if AMD themselves don't add machine learning to FSR 4. 

Last edited by shikamaru317 - on 19 February 2024