Shtinamin_ said:
So Dungeons & Dragons is the original RPG. What are the core mechanics of that game? Personally, I think the main core mechanics that are the foundation to D&D the following:
Am I missing anything? What have RPG's done to expand on these mechanics and anything outside these? |
A levelling system, and that's one of the defining systems of the genre, if not THE most defining system. Otherwise games like The Legend of Zelda would also also be RPGs, but they're actually Action-Adventures.
Also, not all RPGs have social interaction. Roguelikes in particular often don't have any real interaction other than combat, especially older ones.
Technically, you could do an RPG without combat, instead levelling other tasks outside of combat. if you would remove the combat from Rune Factory 5 for instance but still keep the progression system in place, it would be an RPG despite not having any combat.
Edit: If you want to know more about what constitutes an RPG and the history of CRPGs, head right over to the CRPG Addict, who tries to play through every RPG in a more or less chronological order. He's currently (after over 500 games!) in 1993 apart from some odd missed older entries. But those odd entries keep piling up, he's been in 1993 for almost 8 years now...
Last edited by Bofferbrauer2 - on 19 February 2024The Nintendo eShop rating Thread: http://gamrconnect.vgchartz.com/thread.php?id=237454 List as Google Doc: https://docs.google.com/spreadsheets/d/1aW2hXQT1TheElVS7z-F3pP-7nbqdrDqWNTxl6JoJWBY/edit?usp=sharing
The Steam/GOG key gifting thread: https://gamrconnect.vgchartz.com/thread/242024/the-steamgog-key-gifting-thread/1/
Free Pc Games thread: https://gamrconnect.vgchartz.com/thread/248138/free-pc-games/1/