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Not much common between games considered RPGs, I'd be inclined to say off the top of my head. Is there really much more than character development (usually in terms of character attributes and/or equipment) where the player has to focus on a relatively small number of characters at any given time (including just one character). I guess you could also make a case for a game without any real development if it contained a sufficient amount of choices and consequences, as long as it wouldn't fall into the adventure game genre, but you'd still have to have a similar cast of characters. That would probably require a sufficient amount of action as well, and with choices and consequences, it's really easy to have it accompanied by character development as well.

I'm tempted to say an RPG is a game where you focus a relatively small number of characters at any given time, and additionally there's character developent (as described above) and/or choices and consequences. But this makes a ton of games RPGs, so you probably have to disqualify games that fall more heavily into other genres instead, but realistically, I don't see why a game couldn't belong to multiple genres.