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Vodacixi said:
haxxiy said:

You're likely to see additional cores being locked out and an underclock to match Switch's frequency and ensure maximum compatibility. A lot of games would be broken otherwise at an engine level so if they do that, it'll vary on a case-to-case basis.

Case in point... the Wii U and the Wii's backwards compatibility. The former being actually worse than running games in OG hardware due to a poor upscaling solution.

But it should run at least equal to docked specs in portable mode, at least.

I think the backwards compatibility solution will be different than the Wii U one. Instead of running the games inside a "Switch 1 OS" and in a literal 1:1 state, the Switch 2 will most likely follow the PS5 approach: run Switch 1 games with the enhanced hardware of Switch 2

I think with Nintendo, it's not just what the hardware can accomplish with BC, but an organizational philosophy. I think Nintendo's approach is, "Why give away upgrades for free when we can make a little extra cash for it?"

The Switch ports of Wii U games were their own thing due to and complete and total incompatibility plus the Wii U having practically no marketshare so its games were new in most customer's eyes. But remember that Nintendo wanted you to pay for upgrades of your Virtual Console games from Wii to Wii U, and pay full price again for those same games on 3DS VC even when it could easily see that you've already bought said games on two other consoles.

Outside of aforementioned marginal improvements like more stable framerates and consistently higher resolutions, if Nintendo has to go out of the way to make a game available on a new platform, it wants you to pay for its troubles.