JackHandy said:
lol. Fair enough. But if you put Tropical Freeze on the NES, it would not be nearly as good as SMB 3 with Tropical Freeze's modern polish on the Wii-U--and that's my point. That under the hood, 2D peaked in the 8-16 bit era, and it's been all polish/gimmicks from there on out. That doesn't mean there hasn't been great 2D platformers since then, though. If they're done well, I still enjoy them. But yeah... |
Tropical Freeze isn't just more polished than NES platformers, its dynamic levels are way beyond what you could do on the NES; the number of moving parts, the destructibility, the interplay of foreground and background elements, none of this was possible within the processing and memory constraints of 8-bit hardware.