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ion-storm said:
madskillz said:
MikeB said:
@ NJ5

Actually, the thread title is wrong. On the PS3, system RAM is 256 MB (the other 256 MB are graphical memory). On the 360, there's no distinction between graphical/system memory, it's just a total of 512 MB to be divided as developers prefer.


Like on the PC, the PS3 setup is much better (twice the bandwidth). Of course should be noted both types of memory can be accessed by both the GPU and CPU.

The PS3's fast XDR Ram has very low latency which is very important to CPUs, especially for the Cell processor. Potentially if needed the GPU can access both types of RAM simultaneously, latency isn't much of an issue for GPUs (the RSX also has relatively large cache) and such an approach would significantly add bandwidth which is more important.

Man, you never fail me to spin the PS3. Even when the 2.4 update was making PS3 bricks, you are like this cat:

You should take lessons from Baghdad Bob. He said the U.S. soldiers were killing themselves and would die as soon as they entered Baghdad. As he was announcing it, U.S. tanks were rumbling past his building!

Please, wake up and stop trying to tout the PS3's supernatural abilities. It's pathetic when I see you post, I know it's gonna be all-pro Sony, lite on actual facts and devoid of unbiasness.

OT: RAM in consoles will always trail PCs. Why? You can open a PC up and add mad RAM. Not so much with a console, well, without voiding your warranty.

 

I thought his accepted name was comical ali? You know, because it sounded like that other guy, chemical ali.

Chemical Ali:

Got his name for gassing a grip of folks - Kurds - in northern Iraq.

Baghdad Bob was the minister of propaganda - he was known for some of the craziest quotes in history. Google him.

Baghdad Bob straight up lied and stood by it. Every time I see a Mike B post, I automatically default back to Baghdad Bob.