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I take that back, we do know the budget for two UE5 games now.

Immortals of Aveum last year had a development budget of $85m (plus an additional $40m in marketing for $125m total). The studio that made the game took 5 years to make it and had just over 100 devs leading up to launch (small for a AAA dev team) and still the game cost $85m to make, so it doesn't really feel like UE5 automation helped much to cut down on either development time or development budget. The game flopped and Ascendant Studios laid off nearly half of their developers as a result of the flop.

Lords of the Fallen (reboot of the original) was also made in UE5 and cost $66m USD in combined development, marketing, and physical edition production budget, and they developed it in only about 3.5 years. Both figures are much lower than Immortals of Aveum, but the studio that made it, Hexworks, is in Europe, specifically in a region of Europe with lower cost of living and therefore lower developer pay, so you can't compare it directly with Ascendant Studio in high cost of living California where developers are paid alot more, resulting in a higher studio payroll factoring into the development budget.

Last edited by shikamaru317 - on 15 February 2024