trunkswd said:
When a game needs to sell 10 million at full price just to break even that isn't a good thing. The same issue is happening in the movie industry. Sure, Grand Theft Auto can get away with a $300 million or higher budget with GTA6 pretty much guaranteed to sell 10M in its first week, plus the live service aspect of the game bringing in a lot of money. |
Yeah, that's what I'm saying. Even going multiplatform (in my scenario going multiplatform to everything) isn't a real solution. Costs are too high and are going to keep climbing.