Chrkeller said:
Your opinions are your own. I don't consider a 2070s being 153% higher in benchmarking against a 2050 mobile "not much more powerful." But to each their own. |
That's not a different class of hardware, especially if the latter also has the benefit of being able to be played portably.
A Dreamcast is a different class of hardware from an N64 (and that was a 2 year difference in hardware back then), not like going into a PC a going from Low to Medium settings and bumping resolution from 1080p to 1440p and I'm supposed to fall over in amazement over that, lol.
Even when comparing to past really you need a 5-6x leap in hardware to really be in a different class entirely, 150% performance uptick over like a Super NES back in the day wouldn't magically give you a "different class of hardware" ... it would just be a SNES class of hardware even back then.
Today that's even worse with most these chips ending up using most of their performance overhead just on resolution and frame rate basically alone (and ray tracing makes it even worse). There's no actual difference in the base assets as there might have been in games of the past because it costs so much time/money to make the actual assets (models, textures, etc.) today.
If Nintendo released a version of Breath of the Wild that runs at 1080p or even 1440p/60 fps am I supposed to fall out of my seat in amazement? No, I wouldn't. It's more like "oh ok, that's nice". It's not mind blowing though, not even close. And then on top of that if you had to lose portability to get that performance ... nah, forget it. I'd rather buy BOTW at 900p + only 30 fps but with the upside of being able to play it anywhere I want.
Last edited by Soundwave - on 13 February 2024