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CheddarPlease said:
Chrkeller said:

You aren't worried about the series s having 224 gbps memory bandwidth compared to a max of 102 gbps for the t239?  

Also where are you getting loading will be just as fast for the switch 2?  I'm not aware of anything remotely as fast as M2 storage and there is a zero percent chance the switch 2 uses M2.  Way too expensive and way too hot.  

The ps5 read speed via M2 is 5,500 mbps, the fastest SD I'm aware of is going to top out at 300 mbps.... not even in the same ballpark.  And M2, as mentioned earlier, runs super hot.  It requires a heatplate with PC builds.  

Storage is my biggest concern for the switch 2.  Not sure how carts will handle modern big games from both a size and speed perspective.  Rebirth is 150 gb....   

I think you are confused with memory bus speeds, which have nothing to do with loading of games.  And isn't as important as memory bandwidth.  Right now the switch 2 is tracking half the memory bandwidth of the series s and about 1/4 of the ps5.  And about 1/6 of a 4070 and about 1/10 of a 4090.  

You're making the mistake that I just cited, which is that you are comparing the two consoles when it comes to raw performance bandwidth. Someone else already covered the SSD argument so I won't relitigate it, but the point I was making wasn't that the Switch 2 is just as powerful as the Series S, but rather that

1) its memory and processing requirements are somewhat lower than the Series S (optimized for 1080p rather than 1440p)

2) it has better graphical processing techniques (courtesy of Nvidia_ and runs on ARM (which is better optimized for low-power and performance applications)

3) its CPU is built on a newer process (one gen newer than the other Gen9 consoles), which coupled with the aformentioned point 2 means that the CPU power between the two should effectively be the same for their respective performance targets

Which ultimately means that the difference between them would be very small in the real-world

Also as to the point about storage, the switch cartridge system is based on NAND flash, which means that they're essentially modified SD cards, which can go up to 1 TB nowadays. The real reason that the Switch cartridges were limited in terms of storage simply came down to the fact that Nintendo never saw enough demand to manufacture bigger ones

I don't own a series s, but I would be shocked if games target 1440p.  I would guess it renders at 900p to 1080p, same as the switch.   Heck most ps5 games are 1440p rendered in performance mode.  Upscaling isn't new.  All consoles use it.  Upscaling has been a thing since the 360 and ps3.  

For some reason people seem to think consoles are wasting resources with native resolution at 1440p and 4k....  um Alan wake 2 on the ps5 is 1270p on quality mode and sub 1080p in performance mode.  Only PC renders native resolutions.  

Time will tell, but I think people are grossly underestimating memory bandwidth.  102 gbps max is rough.  Especially at higher than 30 fps.  

Last edited by Chrkeller - on 12 February 2024

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