CheddarPlease said:
You're making the mistake that I just cited, which is that you are comparing the two consoles when it comes to raw performance bandwidth. Someone else already covered the SSD argument so I won't relitigate it, but the point I was making wasn't that the Switch 2 is just as powerful as the Series S, but rather that 1) its memory and processing requirements are somewhat lower than the Series S (optimized for 1080p rather than 1440p) 2) it has better graphical processing techniques (courtesy of Nvidia_ and runs on ARM (which is better optimized for low-power and performance applications) 3) its CPU is built on a newer process (one gen newer than the other Gen9 consoles), which coupled with the aformentioned point 2 means that the CPU power between the two should effectively be the same for their respective performance targets Which ultimately means that the difference between them would be very small in the real-world |
I don't own a series s, but I would be shocked if games target 1440p. I would guess it renders at 900p to 1080p, same as the switch. Heck most ps5 games are 1440p rendered in performance mode. Upscaling isn't new. All consoles use it. Upscaling has been a thing since the 360 and ps3.
For some reason people seem to think consoles are wasting resources with native resolution at 1440p and 4k.... um Alan wake 2 on the ps5 is 1270p on quality mode and sub 1080p in performance mode. Only PC renders native resolutions.
Time will tell, but I think people are grossly underestimating memory bandwidth. 102 gbps max is rough. Especially at higher than 30 fps.
Last edited by Chrkeller - on 12 February 2024