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shikamaru317 said:

Figured I would post some graphs of GPU performance from my favorite tech site, so people can get a good idea of where the current gen consoles are at compared to PC GPU's. The above graph is an average framerate across a test suite of 9 rasterization games at 1080p Ultra settings, while the bottom graph is the average FPS across 6 ray tracing games at 1080p ultra. This is the average framerate without using any upscaling tech like DLSS, XESS, or FSR.

PS5 seems to be closest in specs to the Radeon 6650, Series X probably around 6700, Series S somewhere around the 6500 XT.

Meanwhile, the Digital Foundry analysis of the leaked Switch 2 specs pegged it as a weaker version of the 2050. The 2050 is not on the above graphs because it is a mobile GPU and Tom's Hardware only put Desktop GPU's on the graph. User testing shows that the 2050 mobile gets roughly 40-50% of the framerate of the 3050 desktop on most games (scroll down to where the games that have been tested on both GPU's are), but that is the full 2050m, Digital Foundry halved the core clock frequency of the 2050m for their testing in order to bring it's performance as close as possible to the leaked Switch 2 specs. So, we should be looking at something like 25% of the performance of a desktop 3050 on Switch 2 in terms of raw specs.

However, there are a few points in Switch 2's favor:

  • System level optimizations that no PC GPU receives
  • Switch 2 should have more RAM available to devs than the 2050m's 4GB, probably at least 6GB available to devs and possibly even more
  • DLSS Performance mode looks better visually than the competing FSR performance mode, and will be able to boost framerates substantially
  • While DLSS AI frame generation is currently exclusive to Ada Lovelace (40 series GPU's), while Switch 2's GPU is a generation behind being an Ampere part, it was originally reported that Switch 2's GPU has a partial Ada Lovelace feature set, so it may be able to use DLSS frame generation

It's also possible that the T239 chipset in Switch 2 is clocked faster than Digital Foundry based their testing around, especially when docked. If when docked Switch 2 can run as fast as the 2050m, it should be roughly in the same ballpark as Series S, making ports of current gen games much easier. Alot depends on whether their halved core clocks on the 2050m were to emulate Switch 2 handheld mode or Switch 2 docked mode, I don't think they said which in the article. I really hope it can roughly match the full clock rate 2050m when docked. 

The biggest advantage of the switch 2 is Nintendo games and their graphical style.  Pikmin, Luigi, Mario, metroid and zelda won't eat vram or bandwidth like Cyberpunk or GTA.  A 2050 is going to be plenty for 1st party games.  

As for 3rd party games, the story hasn't changed since the first page.  Game engines are scalable and ports are easier than ever.  Being OK with the sacrifices that will occur on a 2050 versus a ps5, that a personal decision.



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED