Here's another example of Alan Wake II at Low settings versus High (yes, High, no Medium even).
The average person even the average core gamer being able to tell a difference here, lol, good luck. There was some shadow distortion on one shot but often in a game do you stop and look at a shadow, no one plays games that way. Otherwise the difference is laughably small.
The fact is for modern games a developer can't just make different assets (models, textures, etc. etc.) for different game settings. It would balloon the development cost through the roof. It's not 1999 where you could do that with a team of 20 people. The "low" setting has to more or less run the same assets, textures, even non-RT lighting, it's too much of a pain in the ass to rework the textures, lighting, models like that in modern game development.
Last edited by Soundwave - on 10 February 2024