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HoloDust said:

Once you throw in Ray/Path tracing, voxel based worlds for persistence and destructibility (and I'm not talking Minecraft sized cubes, but quite small, for fine details), and AI agents for NPCs (and that's what will all eventually happen), there is never enough power under the hood.

That is something I want to see and to perceive, instead of chasing for the best visual performance 



 

 

We reap what we sow