By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
UnderwaterFunktown said:

This is true but that's also why I didn't/don't expect that big lifetime sales for Wonder because it's simply launching too late to get the full value of that, not counting a potential Deluxe edition on the next system. Unlikely as it was it needed a huge opening if it was to reach those massive 30m+ numbers that many were predicting. It's pretty damn safe to say at this point that won't happen, but it should be able to break into the Top 10 which is still something.

It depends what one's definition of "big lifetime sales" is.

Wonder is likely to continue selling for a long time; it will take years after the release of the successor for most Switch owners to upgrade, and many Nintendo games keep on selling well after their system is replaced.

This late in it's life even Nintendo titles are front-loaded. I mean ToTK is already selling the same this quarter as Mario Odyssey. Sales of evergreen titles are tied to hardware sales. New people get the system and they pick up the evergreens. Do you have examples of Nintendo games that kept selling well after hardware sales stopped? I wanted to look at the IR Data for units sold on Nintendo's site but internet wayback is only going back to 2017 for me, not sure if the url changed or something cause I've used it before to get to much older data.