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konnichiwa said:

When you are working on a project for years that doesn't look good you can choose to cancel it (Fanbase will hate you for it example deus ex).
But if you let them continue with the bad project and release it (Fanbase will hate you evenmore as an example Saints Row).

Hogwarts legacy with Gaas elements is what many people also wanted, if you go into youtube and you see some of the critical posts under those videos you will find a lot who want the sequel to be totally different.

Lastly, I spend 180 hours in starfield, completing all achievements was annoying but I watched a ton of shows while doing so (the fact that I am level 101 says enough about me giving up after I got all the achievements).

The thing is we have heard nothing about the 3rd Deus Ex game shaping up poorly. And even if it was, they could have rebooted development and started over with a new director and a new build of the game, but instead they cancelled it and have Eidos working on a new IP now.

Sure, many want changes to Hogwarts Legacy for the sequel, including myself. But I haven't seen anyone asking for GaaS elements personally. The changes needed for the sequel imo:

-Much greater focus on the school experience. Each class needs quite alot of lessons instead of only one per class, with minigames for each (think Bully), dialogue with the teacher teaching, quizzes, and an end of semester final for each class. Let the player choose their elective classes. More house specific quests rather than only the single quest that had changes based on the house you are in in the first game.

-Much greater focus on the social experience. More companions than the first game including all of the companions from the first game returning. More dialogue with each companion. Romance options for all companions, with a deep romance system including a companion approval system based on the choices you make throughout the game, multiple dates throughout the year. Allow us to choose a single companion to explore and quest with us on normal quests, instead of only having companions with you on their own companion quest lines like the first game.

-More interactivity and reactivity. Allow us to talk to random students even if they only have a few voice lines. Allow us to sit down in the library and read or sit down in the great hall and eat for instance. Implement a punishment system that gets you detention or other punishments if you are caught breaking rules. Disallow Unforgivable curse usage in the presence of non-companion NPC's, since by the laws of the world being caught using one should send the player to Azkaban prison. Actually base the house cup at the end of the year on the player's actions, with being a trouble maker reducing your houses points and doing good deeds, completing quests for faculty members, etc. adding house points.

-Add in Quidditch. WB is making a standalone GaaS Quidditch game which is why it was missing in the first game, but that is a multiplayer game, I want a singleplayer Quidditch experience with practice matches and all 3 quidditch games per year for your houses' team (1 against each other houses' team, which is how Quidditch works at Hogwarts)

-More spells and a better menu for using them in addition to the loadouts.

-More magical creatures to interact with and house in the room of requirement. More space for each habitat for both the build limit and creature limit.

-Deeper customization system with more facial options and body customization this time around.

Last edited by shikamaru317 - on 30 January 2024