G2ThaUNiT said:
Yeah that's a good point. I should be more concerned about Hellblade 2 lol. UE5 games so far have proven to be absurdly power hungry and not as optimized as you would like. I've been rocking a Ryzen 2700X with an RTX 2080 OC since 2018. My SSD shows I've written over 8TB of data over the years Not that bad overall but having only 8GB of VRAM is proving to be a crutch with modern games. I may make the switch to Radeon for my next build just to have more VRAM lol |
Oh yeah, those specs should be fine for Dragon's Dogma 2, RE4 was not CPU intensive at all, I've seen people playing it on high settings on older gen Ryzen 3 and Intel Core i3 CPU's with well over 60 fps, so a Ryzen 7 2700x shouldn't be a hindrance at all in a RE Engine game. As for that GPU, based on the benchmarks I'm looking at the 2080 could run RE4 at 1440p, max settings, with Ray tracing on with a minimum framerate of over 60 fps, and with FSR balanced or performance mode you'd probably even be able to handle 4K with ray tracing in RE4 on a 2080.
Hellblade 2 and Avowed are definitely a much bigger concern for your system, UE5 is much more hardware intensive engine than RE Engine from what we have seen of it so far, even Palworld is struggling and it has pretty outdated graphics unlike Avowed and especially Hellblade 2.
And yeah, 8GB of VRAM is starting to become limiting, we've now seen more recent games like Alan Wake 2 which need 12 or 16 GB if you want both Ultra settings and Ray tracing, testing even showed that Alan Wake 2 can use more than 16 GB of VRAM if you want 4K, Ultra Settings, with both ray tracing and path tracing enabled, 17.8 GB were used in testing on a 4090 24 GB.
Alan Wake 2 is the most hardware intensive game to date afaik, at least until Hellblade 2 likely surpasses it.
Last edited by shikamaru317 - on 29 January 2024