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G2ThaUNiT said:
shikamaru317 said:

-Snip-

I wonder how much of it has to do with this version of RE Engine being at least 7-8 years old now and was originally designed for very linear games instead of open world games. DD2 is the engines first game to exclusively be on current-gen consoles. Everything else the engine has been built on has been cross-gen up to this point. Even the Monster Hunter Wilds reveal graphically looked fine, but didn't blow me away. We do know that Capcom is currently working on an upgraded version of RE Engine though, but unknown when that will be ready.

The single save slot is the most bizarre though. Almost seems like a design choice this time around. 

My PC specs are from 2018, and I'm hoping the requirements aren't going to be insanely heavy. 

RE Engine games tend to not be overly hardware intensive from what I have seen, there were far more graphics intensive games released last year than Res 4 Remake, including Starfield and Alan Wake 2. Res 4 Remake can be ran at 1080p Ultra settings minus ray tracing on a $200 GPU with average FPS over 60, and even with RT on you can run at 1080p, ultra settings, 60 fps on a 3060 or a 2070. RE Engine games also tend to have FSR support as well as RE Engine's own built in checkerboard rendering mode, either of which you can use to boost framerate significantly with only a minimal visual impact. Dragon's Dogma 2 will likely be a bit more graphics intensive than RE4 since it is open world, but I would imagine even on a 2018 PC you should at least be able to manage a mix of medium and high settings with FSR performance mode on, maybe even straight high settings and FSR balanced mode. What 2018 specs do you have? 

Last edited by shikamaru317 - on 29 January 2024