Phenomajp13 said:
Bro you are literally argueing that the PS5 makes up the gap with PS4 like the PS4 doesn't also have games charting below the top 30. On top of that, the top 30 has a low bar to reach and PS5 is struggling to keep more than 1. Obviously those games below the top 30 in a single region hardly makes up such a large gap on top of the PS4 also having software below the top 30. I would even argue the PS4 had more competition from 3DS, Vita, and WiiU than PS5 has against just Switch. More Nintendo games charting during 3DS/WiiU era along with Vita games than now but that would be interesting to comparison. Switch 3rd party sales could be considered mediocre but then again, so is its 3rd party support. So is that on the userbase or the 3rd parties lack of support? PS5 on the other hand has the support and sales the games at horrific level. Such as below WiiU and Vita. Mediocre is my description of the platform as a whole in Japan with good hardware sales (possibly due to exporting) and terrible software sales (possibly also due to exporting). Your fascination with Switch is irrelevant to the what we are discussing in a Japan sales thread. Switch will be the most successful platform in Japanese history, you trying to direct our attention to Switch's 3rd party global software sales and attach ratio is called deflection. Your point on attach ratio going up with each passing gen for PS is interesting, I genuiely did not notice that. Thats a good call out. That doesn't prove it continued for Xbox though, the brand has sank massive since then. It will have an advantage over Switch for having a far smaller userbase but still receiving major 3rd party support but I highly doubt PS hasn't taken a good share of its software sales from Xbox. I do think Switch is competitive with those Xbox consoles attach ratio wise because PS since Xbox 360 has been dominate over the Xbox brand. As for your Switch link, that is income. So Nintendo seems to include for digital only games but everything involving unit sales seems to lack digital only games. such as this I found on page 9, (chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://www.nintendo.co.jp/ir/pdf/2023/231107e.pdf), the notation says does not included download only software. This makes since because every blurb I see that does include digital only software also mentions including Nintendo Switch online, so clearly they are talking income. When talking software sales, Nintendo seems to include digital only software with income but does not include digital only software when talking units. I seriously think its because the unit sales would be far higher than the income they generate, so basically cheap mobile games like we see on Android and iOS. But those games would raise the attach ratio. |
Witcher 3 seems to be around 1M sold on Switch, while on total it crossed 30M so is it the game fault, lack of support or Nintendo userbase not buying 3rd party games to a similar degree?
It isn't a deflection to Switch, it is showing you that your use of "objective" evidence to claim mediocracy is fault. As Shtinamin said, if you look at performance of the system or its line of system PS5 had the best year for PS in 20 years, it would seem mediocre compared to Switch though (except as I told you time and again that is a pointless comparison). For the rest I'm waiting the numbers instead of "trust me rank sum is all you need".
Yes I don't have the data (maybe I could get, but I'm not much interested, shadow probably have it) and said that if you want to disregard Xbox attach ratio you can. But data wise it is both true that Nintendo in general have a lower attach ratio than PS and also that handhelds have a lower attach ratio than consoles, and that is historical. If I was to do the FAULTY comparison of attach ratio of PS to Nintendo handhelds to claim Nintendo is bad it would be that a faulty comparison that fail to even address the differences between the systems, similar to claiming Switch is bad/weak/mediocre compared to PS5 because it also fails to understand the difference between both, but you want to keep on claiming PS5 Japan SW is terrible without real data, based on its ranking numbers against a system that dominates the chart.
The link you sent didn't work out, I think because of redirections, but seems like using only www.nintendo.co.jp/ir/pdf/2023/231107e.pdf goes to the same document. And yes on its last page it says it doesn't count download only, off that they consider the revenue but not the unit count. So it would be very hard to know how much that represent but for it to get near the PS4 attach ratio of 12 on its 7th year you would add 40% of those download only title and to be honest I don't think it would add more than 10%.
For Sony I dunno if they count every single SW out there (maybe they do), but seems odd to not consider download only that cost 30+ USD (well AW2 is 70 but download only)
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."