Phenomajp13 said:
My bad on the first part, I didn't mean it that way just an example of things being subjective for many different reasons (power, convenience). Software sales being lower than WiiU and Vita is objective. Even with PS market being 50% for example, that would only match WiiU. Don't you think that should still be considered bad? Or do we now consider matching WiiU an accomplishment? As for the source, I asked and I would have to link to the forum because the date was compiled using data from Mediacreate among other sources, would that be allowed? This is getting pointless though because you are just using the good old "we don't have the full data, so no definitive things can be stated" escuse. The PS5's performance in the top 30 on a weekly basis is attorcious, no way to spin that. It has sold more than enough hardware to have competing software. Do you think Switch 2 will struggle this mightly in its first couple weeks? It's userbase will be lower than PS5s, so its software should do just as poorly I guess. Great data, only issue is that you also said Xbox had better attach ratios (which you didn't bother to compare) and regardless the only thing you proved was poorer selling consoles like PS3 and PS4 have higher attach ratios. Simple math could have taught you that, the denomiator in a fraction/ratio is higher for higher selling consoles because the denominator is the hardware base. Switch will definitely challenge PS1 and PS2, also PS3 will not be out of reach at the end of its life. So is Switch mediocre in attach ratios due to just PS4? PS5 isn't mediocre in Japan software sales just because of Switch, I have been comparing to Vita and WiiU which are the bottom of the barrel. Also, you are incorrect about digital only games being included in Switch total software. Games with physical and digital releases are included in Switch total software but games that were only released on eshop are not included. I assume Nintendo does this because they are likely very cheap (mobile like games) and contribute low revenue. I don't know for sure though, but every Nintendo quarterly thread I have read has this notation. So Switch is certainly missing a chunk of software that Sony includes. What do you think the Switch's attach ratio will finish at (according to Nintendo's data, so not including the unknown digital only games)? |
If total SW of PS5 is lower than PS4 yes I would consider it bad since WW it seems to be slightly better (independent of digital attach ratio), the problem is we don't have the data to claim it.
You think looking at the ranking is enough and I told you that if you looked at the Switch rank of million sellers you would have only 7 3rd parties, that would say that 3rd party sales is basically non-existent, would you agree with that? If not, why do you think looking at the 30 rank will tell the full story and show close to full sales of PS5 SW sales? In Europe a lot of big IPs were quite low on the annual rank. FF16 (32), NBA (33), Dead Island 2 (35), Starfield (37), The Crew (38), Avatar (48), MK1 (53), Just Dance (82), SF6 (98), all those would be lost on a top 30 but didn't sell poorly at all.
For the top 20 of 2023 on Switch for Circana (Americas) there is only 1 3rd party title.
PS attach ratio have been increasing each gen PS2 sold 50% more than PS1 and still had a bigger attach ratio, PS4 sold 30% more than PS3 and have a substancial increase in attach ratio to PS3. Yes the bigger the userbase the most likely lower attach ratio due to more casuals. Regarding X360 the data was here on the site for a long time https://www.vgchartz.com/charts/platform_totals/TieRatio.php dunno the level of imprecision (because of the increase in digital sales they stopped tracking sometime during past gen, but for PS360 era those numbers were considered credible) and as you can see X360 was bigger than PS3. For other Xbox platforms I won't bother going through reports as MS isn't very transparent and any source would be indirect or trying to sum from leaks and so if you want to think it suddenly stopped being of the 10-12 range ok. But if you look the link you'll see that generally Nintendo attach ratio is lower than the other 3 and if you look for the portables they are much much lower than the consoles.
Switch 2 most likely won't have issue selling SW in Japan, if it is a successful system with similar portable focus it will keep a strong position in Japan.
If you look at page 13 of their report (https://www.nintendo.co.jp/ir/pdf/2023/230509_3e.pdf) you'll see that for digital sales they count digital only titles -"Sales of downloadable versions of packaged software, download-only software, add-on content and Nintendo Switch Online, etc"
I would think Switch will close its lifetime near 10 attach ratio.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







