By using this site, you agree to our Privacy Policy and our Terms of Use. Close
CosmicSex said:
archbrix said:

By November of 2020, Ghost had sold 412,868 physical units in Japan: famitsu

As of May of last year, Sony reported 1m total copies in the region.

So it's about 50/50 for digital/physical for Ghost in Japan.  Digital is growing, but physical copies do matter and are still indicative of sales performance to some degree.

To some degree for sure but to what degree is really uncertain.  In order to figure it out you would have to at least know the digital/physical ratio for Switch games.  With that information, you could take into account the 6:1 Switch/PS5 current ratio in Japan and then you could figure out if it makes sense to see PS5 titles in the top 30 physical chart.  That's the type of analysis you would have to do to make a real analytical assessment.  If anyone has the Nintendo split information I can do some calculations and determine if PS5 software is underperforming on the physical charts given a 50/50 split.  We don't need to speculate, we can do our own calculations with enough info.

It's a case-by-case situation, especially for Switch software; when TOTK launched, it was literally a 50/50 split between physical and digital due to the vouchers that Nintendo offered that saved people money digitally, but obviously, not all Switch software is going to follow that pattern.

My point though is not Sony vs Nintendo digitally, but that the low software sales in the Famitsu charts here do still matter, contrary to what some may want to believe.