By using this site, you agree to our Privacy Policy and our Terms of Use. Close
DonFerrari said:
Shtinamin_ said:

Ok.
Honestly can you show me a AAA developer nowadays that didn't start out with an "indie-like" sized game? 

I do understand I said, "all" in my statement, and of course there are exceptions, but that doesn't mean we just ignore the indie developers.

Lifetime Sales Predictions 

Switch: 160 million (was 120 million, then 140 million)

PS5: 130 million (was 124 million)

Xbox Series X/S: 54 million (was 60 million, then 57 million)

"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.

The strawman isn't about the "all" (but Sony and Microsoft entering console space and their internal developers didn't start Indie, and the studios they create weren't indie as well, but that is beside the point).

The strawman I'm saying is regard the discussion of why big devs don't support Switch, it is because of the type of game they make isn't really portable in a worth way and for them to make smaller (Indie scope let's say) titles isn't what they are aiming and also the sales they expect on Switch would be much lower than PS/Xbox so for them even if they started as Indie 40 or even 5 years ago it makes no difference.

Strawman Fallacy: an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent's real argument.

I was never referring to the big devs. I was specifically referring to why are we only focusing on big dev, there have been many indie developers on the Switch that have seen massive success.

Sony and Microsoft didn't make an indie game, they went for a whole system. And both companies were very well economically before they entered the gaming world.

Now focusing on all 3rd party devs.
Why would sales be lower on the Switch? The Switch has a user base of at least 134M in consoles and +330M Nintendo accounts. PC would easily be a good market to focus on, and the Switch (even though it is difficult to port) because the user base is massive. PS5 and Xbox Series have a user base combined at 75M in consoles and +243 Network users. Just looking at the numbers it seems very obvious which console I would port too.
Is there data to back up the claim that sales are less on a Switch when the game releases at the same time on multiple consoles?



Lifetime Sales Predictions 

Switch: 160 million (was 120 million, then 140 million, then 150 million)

PS5: 130 million (was 124 million)

Xbox Series X/S: 54 million (was 60 million, then 57 million)

"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.