By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Ryuu96 said:

Yeah, wasn't this interview in November or something? I've a feeling Tatanka was cancelled but Certain Affinity just moved their staff over to whatever the next Halo is, whether it's a spinoff or new mainline title in partnership with 343i. I doubt their "biggest project" is supporting Halo Infinite (and surely they'd just say that, Lol).

I was always under the impression that Tatanka as a battle royale mode either died or was brought into the next main Halo game as one compontent of it's multiplayer about a year and 3 months ago, October 2022 as I recall was when the first leak released saying that Tatanka has been expanded from a standalone battle royale mode into the next main Halo game running on UE5. Now we know that the battle royale mode likely died at the time or shortly after. However that doesn't mean that Certain Affinity's work with 343 was finished, indeed we heard that the groundwork that Certain Affinity did building Halo Tatanka in Unreal 5 was instead used as the basis for the next main Halo game that 343 is now working on, presumably in-engine art assets (things like textured rocks, walls, foliage, etc.) from their Battle Royale maps, character models and textured Spartan armor, useable weapons and vehicles, etc. from there 2 or 3 years working on Tatanka Battle Royale before it's cancellation were re-purposed and re-used for this next main Halo game in UE5 in order to cut down on it's dev time. It makes perfect sense for Certain Affinity to continue working with 343, assisting them with repurposing those Tatanka assets and then the actual development of this next main Halo game on UE5 ever since. Just because Xbox/343 decided not to chase the battle royale trend doesn't mean that bridges with Certain Affinity would be burned and they would no longer want to work with 343, they had a good working relationship for over a decade before that point.

Last edited by shikamaru317 - on 17 January 2024